Tuesday 3 October 2017

Xbox One X vs PS4 Pro: Which is the best 4K console?



The PS4 Pro and Xbox One X mark a shift in console gaming. Gone is the idea of generations in favour of an iterative hardware model. At least, that’s what it looks like.
Both machines will support all existing PS4 and Xbox One titles respectively while adding plenty of new features and hardware improvements.
Let’s be very clear: these consoles are very different offerings that aren’t exact side-by-side rivals. While they both offer 4K gaming, they fill different parts of the market due to their different pricing. Still, a side-by-side look at specs never did anybody any harm, did it?


Xbox One X vs PS4 Pro – Price and release date

PS4 Pro launched in November 2016, retailing at £349.99. Sony’s upgraded console is pretty good value considering its specs.
The Xbox One X, meanwhile will launchon 7 November for £449/$499. That’s not a massive leap up from the PS4 Pro, but it is still a jump that some people might not be willing to make.

Pre ordrer: xbox one x from : Amazon US 
pre order : xbox one x from : Amazon UK


Buy Ps4 Pro from : Amazon US
Buy Ps4 Pro from : Amazon UK




Xbox One X vs PS4 Pro – Processor

Xbox One X: 8-core, 2.3GHz processor
PS4 Pro: 8-core, 2.13GHz processor
PS4 Pro is using an improved version of the original model’s chip with a slightly boosted clock speed. The Pro now runs at an impressive 2.13GHz, while the vanilla console lags behind at 1.6.
The One X meanwhile, has stolen a bit of a march on the Pro and has a slightly faster processor, but the real meat comparison lies in the graphics comparison.

Pre ordrer: xbox one x from : Amazon US 
pre order : xbox one x from : Amazon UK

Buy Ps4 Pro from : Amazon US
Buy Ps4 Pro from : Amazon UK

Xbox One X vs PS4 Pro – Graphics

Xbox Scorpio: 6 TFLOPS, 326GB/s, 12GB GDDR5
PS4 Pro: 4.12 TFLOPS, 218 GB/s, 8GB GDDR5
First, some jargon-busting: TFLOPs stands for trillion floating point operations per second, the simplest way of measuring graphical horsepower. GB/s is the bandwidth of that memory, which tells you how quickly the GPU can move frames through the memory and out to your display. The more memory, the more high-resolution textures the GPU can quickly access at any one time, increasing performance.
The PS4 Pro possesses 8GB of GDDR5 with an additional 1GB of RAM set aside for handling background processes. The Xbox One X nets a full 12GB of GDDR5. Both consoles will share their memory between the GPU and CPU, although how much each gets is unknown.

Pre ordrer: xbox one x from : Amazon US 
pre order : xbox one x from : Amazon UK

Buy Ps4 Pro from : Amazon US
Buy Ps4 Pro from : Amazon UK

How will this affect gaming?
Technical jargon aside, this difference in graphics power will make a difference when it comes to both consoles’ 4K chops. Microsoft is aiming for full, native 4K at 60fps, while not all PS4 Pro games meet that specification. Some games run at 30fps in 4K, while others manage full 60fps performance at full, native 4K. The rest are a combination of games that only run at 30fps/4K, or render at sub-4K and use clever upscaling techniques to appear 4K.
All Xbox One games will run better on One X, whether or not they’ve been specifically updated to do so. You’ll be able to play One X games at Full HD, too, with the choice as to whether you want to downscale from Ultra HD resolution for ultra-sharp graphics, or run games at 1080p for better performance.
This is notably different to the PS4 Pro, which has a habit of hiding these settings from you unless you’ve specifically opted to run their console at Full HD only.
Pre ordrer: xbox one x from : Amazon US 
pre order : xbox one x from : Amazon UK

Buy Ps4 Pro from : Amazon US
Buy Ps4 Pro from : Amazon UK

Xbox One X vs PS4 Pro – Games and content

Microsoft has also confirmed Xbox One backwards compatibility will roll over to the One X. The service currently has more than 300 titles, which is nothing to sniff at.
There will be no One X-exclusive titles with the exception of experiences that support certain virtual reality peripherals – support for which still remains unconfirmed.
Like UHD Blu-rays? Xbox One X will support ’em, along with Dolby Atmos. PS4 Pro only supports HD Blu-rays and there’s no Dolby Atmos support. But both consoles will support the HDR 10 standard on both.
Pre ordrer: xbox one x from : Amazon US 
pre order : xbox one x from : Amazon UK

Buy Ps4 Pro from : Amazon US
Buy Ps4 Pro from : Amazon UK

Xbox One X vs PS4 Pro – Conclusion

Since launch, the PS4 Pro has come into its own with an assortment of improved specs and the newly implemented Boost Mode. Introduced in PS4 update 4.50, this new feature amps up the performance of all PS4 games to varying degrees, enhancing some titles by almost 40%. It’s the best PS4 iteration on the market today, although it’s not entirely worth it for those without a 4K display.

Xbox One X is still several months away, but Microsoft clearly has some ambitious plans in the pipeline with new features, and IP yet to be announced for the console.
However, the kicker is just becoming obvious. The Xbox One X will launch for £450/$499. This puts it some way above the PS4 Pro, but not by a gigantic margin. If you were already saving for a 4K games console, this could change your plans. Especially if the 4K Blu-ray player is something you were thinking over.
Pre ordrer: xbox one x from : Amazon US 
pre order : xbox one x from : Amazon UK

Buy Ps4 Pro from : Amazon US
Buy Ps4 Pro from : Amazon UK

Sunday 1 October 2017

Rockstar releases second official trailer for Red Dead Redemption 2




Rockstar last week issued a tweet indicating that they would have an announcement today regarding Red Dead Redemption 2 . True to its word, the publisher delivered with a new trailer and a few additional details regarding the game’s story. Rockstar was light on specifics but the trailer supplied bits and pieces as well.
Many fans, including myself, thought that RDR2 would star John “Jack” Marston Jr. If you recall from the first game, after main character John Sr. is killed by Edgar Ross and his posse, you end up continuing as Jack in a free-roam mode.
The game will be an all-new tale. Instead of continuing with Marston, Rockstar has decided to introduce a new player character who goes by the name Arthur Morgan.
Rockstar states, “Red Dead Redemption 2 [is] the story of outlaw Arthur Morgan and the Van der Linde gang as they rob, fight and steal their way across the vast and rugged heart of America in order to survive.”
The video also shows us that Morgan is a real mean SOB. At one point, he tells a kid (maybe in his teens) who is watching his mother cry over his dead father’s grave, “Maybe when your mother’s finished mourning your father, I’ll keep her in black, on your behalf.”
While it seems that Morgan is a new character, it is possible that he has been around all along. After all, he is running with Dutch and his gang. Dutch was more than a friend to John Sr. He was like a surrogate father to him after he escaped from the orphanage and taught him how to be an outlaw. Morgan may have even run with Marston before the opening of Red Dead Redemption but I’m just speculating.
I guess we’ll find out the whole story when we play it on Xbox One and PlayStation 4 next spring.

Monday 25 September 2017

11 VIDEO GAME SECRETS THAT TOOK YEARS TO FIND


In the olden days, programmers could hide something in the code of a video game and be confident that it would never be revealed. But with the advent of the Internet, players are sharing tips, hints, secrets, hacks, and cracks at a breakneck pace. When new games are released, forums light up trying to find these secrets. Most of them get revealed within days, if not hours. But some programmers work a little harder to keep their Easter eggs from public view.


In this feature, we’ll pay tribute to those especially tough nuts. These are secrets that hid just out of reach long after the game was released, waiting for some enterprising soul to hunt them down and loose them on the world.

GoldenEye - ZX Spectrum Games

1

Proving that FPS games could work on consoles, GoldenEye was one of the Nintendo 64’s standout titles. Developer Rare hid all kinds of funny glitches and extra game modes in the game, many of which were found when the N64 was still a going concern. One, though, didn’t get discovered until 2012 – fifteen years after the game’s release.
Apparently Rare had a team working on exploring the possibility to emulate titles from the British home computer ZX Spectrum (launched in 1982), and the code they used was incorporated into GoldenEye. Instead of removing it for release, they just patched over it and shipped the emulator still on the cart.

Marathon Infinity - Hangar 96

2
Before Bungie became the Xbox’s MVP with the Halo games, they won gamers over with the Marathon series. These first-person shooters boasted lots of occluded lore, but the mystery of Hangar 96 took years to unveil.
The game has three “dream levels” where, if the player makes incorrect choices, he’ll be shuffled off to. In those levels, they can find terminals with cryptic codes on them that reference Hangar 96. If they extract hex codes from other monitors in the game’s first and last level, they can transform it into a compressed file to unlock a new multiplayer level set in that hangar.
Donkey Kong - Programmer’s Initials
3
A developer hiding their initials in a game’s code is one of the most common Easter eggs, dating back to Adventure on the Atari 2600. Many of these hidden credits are relatively easy to find, but the guy who coded Donkey Kong for the little-used Atari 400 home computer secreted his away so well that they weren’t discovered for 26 years.
To get Landon M. Dyer’s initials to pop up on the title screen, the player must die with a score that includes a certain combination of digits, lose their last life by falling, and then set the game to difficulty level 4. Who would have ever figured that out? Well, somebody eventually did!

Batman: Arkham City - Calendar Man’s Riddle
4
Rocksteady’s first Batman game, Arkham Asylum, was notable for the presence of a hidden room that took nearly a year to be discovered. This room had a map that turned out to give clues to the next game, so it’s not surprising that when the sequel came out players were desperately hunting for similar secrets.

Arkham City managed to withhold its biggest secret for three solid years, which is a miracle in the modern gaming world. If you set the date on your console to the day that Rocksteady was formed, you’ll get a message from Calendar Man that dropped some hints for the next game in the series, Arkham Knight.
Bubble Bobble - Not-Random Randomness

5
Taito’s Bubble Bobble is one of the most beloved games of the 80s arcade era, a charming and remarkably complex platformer with 99 levels and a ton of hidden secrets. There are so many unusual things that can happen during a game that, for over a decade, players thought it was all triggered completely at random. But when the game’s ROM was dumped over ten years later, hackers discovered that it’s way more complex than that.
Bubble Bobble keeps track of tons of player actions – how many bubbles you’ve blown and popped, how many times you’ve jumped, et cetera – and uses those to determine the power-ups that appear. It wasn’t until the late 1990s that all of this stuff was puzzled out.
WaveRace - Blue Storm Snarky Announcer
6
Many of the hidden secrets on this list were found simply by bizarre brute force. Take the hidden announcer in the 2001 GameCube game WaveRace: Blue Storm. At no point on any of the game’s menus is it indicated that another voice is available, but one intrepid player somehow figured out in 2009 that if you change an audio option so it appears to just be fog and then input a modified version of the famous Konami Code, it’ll replace the game’s standard announcer with a guy with a bit more ‘tude.

Why this wasn’t present as a regular game option is anybody’s guess, and it’s amazing that it was even found at all.
Legend Of Zelda: A Link To The Past - Chris Houlihan Room
7
This one is interesting, because fans knew about it before the game was even released. In 1990, Nintendo Power magazine ran a contest in which one reader would get their name included in an unannounced NES game. That game turned out to be the first Zelda on the Super Nintendo in 1992. However, it wasn’t until the early 2000s that the winner, Chris Houlihan, got his public recognition. His name was on a plaque in a hidden room that it’s virtually impossible to access, requiring the player to glitch Link’s location to wind up there.
Splinter Cell - Double Agent Seal Rescue
8
Sometimes gamers need a little extra help to uncover these long-buried Easter eggs. Splinter Cell: Double Agent came out in 2006 and by 2010, one of the game’s designers was so frustrated that nobody’s found his hidden treasure that he made it public to the world.
It’s not surprising that it stayed a secret for so long, as players had to enter co-op mode and perform a variety of bizarre tasks, including using specific vending machines in order. If you do that, you’re treated to an insane fetch quest involving freeing five talking seals from captivity. You even have to romance one of them.
Trials HD - Riddle

9
A motorcycle racing game doesn’t seem like a prime genre to hide secrets in, but RedLynx’s 2009 Xbox Arcade title Trials HD packed a riddle so convoluted that it took a coordinated network of players several years to finally figure it out.

Many of the game’s tracks contain background art that references famous numerical sequences, the works of Leonardo Da Vinci, binary code, DNA sequences, and more. All of this is incredibly easy to miss as you ride by at high speed trying not to wipe out. The community eventually had to turn to an employee of RedLynx for help, and he provided the missing pieces in 2012 to finally assemble the solution.
Halo 3 - Birthday Message
10
Here’s another one from Bungie, who probably need to put a tighter leash on their programmers so they stop goofing off with hidden secrets. Halo 3 was released in 2007 to rave reviews, but in 2014 developer Adrian Perez mentioned that he had hidden a secret in the loading screen of the game for his wife that nobody had found.

That set fans of the series on a rampage to discover it, and one YouTuber found out that if you set your Xbox’s clock to December 25th and depress both thumbsticks while the game is loading, it will pop up a new screen with a ring on it. You can zoom in on the rotating ring to see that “Happy Birthday Lauren” is engraved on it. It’s not a big secret, but it stayed hidden for seven years.

Mike Tyson’s Punch-Out - Bald Bull
11
The classic NES boxing game is all about pattern recognition and understanding how opponents telegraph their attacks. Amazingly, one of those cues went completely undiscovered for a staggering 22 years!
When you fight Bald Bull, the typical strategy is to interrupt his Bull Charge (which will kill you instantly) by punching him after the third hop. In a 2009 interview, Nintendo president Satoru Iwata revealed that there was an easier way – by watching the background, you can see a person in the audience take a picture with the camera flash. When the flash goes off, deliver a body blow to knock Bald Bull down for the count.

Sunday 24 September 2017

The 25 best FPS games to play right now


Lock and load

25. Honorable mentions